When Sony announced the $380 million acquisition of the cloud gaming service Gaikai, the tech community was abuzz with excitement about the future of online gaming.
Based in Aliso Viejo, California and founded in 2008 by Andrew Gault and Rui Pereira, Gaikai was ahead of its time, using preinstalled plug-ins like Java and Adobe Flash in standard web browsers to render the gaming graphics streamed directly from the cloud.
Initially, insiders believed the technology would be utilized in the Playstation Vita and PS3 console. As time passed and the Playstation Vita and PS3 console integration did not come to fruition, many began to speculate that Sony would make the cloud gaming software a major part of the PS4, which was released on November 16, 2013.
After numerous delays and amidst much anticipation, Sony unveiled their plans for the Gaikai cloud gaming service during their keynote address held at CES 2014 in Las Vegas, Nevada. Sony has said from the very beginning that gaming would be the centerpiece of the Playstation 4, and with today’s announcement they were clearly not kidding. Sony’s new cloud gaming service is a key feature that is likely causing Microsoft to squirm. They are calling it Playstation Now and CNET’s Matthew Moskovciak was on the demo floor today at CES in Las Vegas to see what little they had to reveal.
-Both rental and subscription plans will be available
-PS4, PS3, Vita, and 2014 Sony Bravia TVs will be supported initially, expanding to other platforms in the future
-PS3 games will be supported at launch, with nothing to announce regarding older, back catalog (that is, PS2, PS1) games yet
-Games will stream at 720p resolution
-Games can be saved in the cloud, letting you pick up your saved game on another device later
-Multiplayer is supported between players using PlayStation Now, as well as the ability to play against people who are playing using a disc.
-5Mbps broadband connection recommended
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